Gabriel COCHARD
C#, Blueprints, Prototyping, 3Cs, Systems, Behaviour Trees (...)
Technologies & Outils







Compétences
Game Design
11 compétences
Technical Game DesignSystems DesignGame MechanicsGame FeelGame LoopsDocumentationBalancingPacingQuest DesignNarrative DesignLevel Design
Soft Skills
6 compétences
TeamworkAdaptibilityCommunicationManagementAbility to learnCurious
Production
6 compétences
Task ManagementTeam CoordinationTime ManagementPlaytestingMeetingsMultitasking
Outils
12 compétences
Unreal Engine 5UnityC#Visual StudioJetBrains RiderGitHubP4VWwiseReaperTwineNotionPremiere Pro
Contact
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